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How To Make A Chest Trap In Minecraft

A trapped chest functions as a normal chest for detail storage, simply it produces redstone power when opened. It tin can be visually distinguished from normal chests by a scarlet coloration around the latch.

Obtaining [ ]

Breaking [ ]

Trapped chests can be cleaved with whatever tool, but axes are the fastest. Items contained in the chest are dropped when the chest is broken. If ane half of a big trapped chest is destroyed, the corresponding items from the destroyed trapped chest are dropped and the remaining trapped chest continues to office as a small trapped chest.

Block Trapped Breast
Hardness 2.5
Tool
Breaking fourth dimension[A]
Default three.75
Wooden ane.9
Stone 0.95
Iron 0.65
Diamond 0.5
Netherite 0.45
Gold 0.35
  1. Times are for unenchanted tools every bit wielded past players with no status effects, measured in seconds. For more information, encounter Breaking § Speed.

Natural generation [ ]

Trapped chests naturally generate in "fake end portal rooms" in woodland mansions.

Crafting [ ]

Ingredients Crafting recipe
Tripwire Hook +
Breast

Usage [ ]

Trapped chests can be used equally containers and as redstone components.

To place a trapped chest, place the face of a cake adjacent to the space the trapped chest should occupy.

Placing ii next trapped chests side-past-side typically joins them to create a "large trapped chest" (also known as a "double trapped chest"). To avoid them joining and instead place two single trapped chests side by side, the thespian may sneak while placing the 2d trapped chest,‌[ Java Edition only ] or place the second trapped chest facing a different management from the first one.‌[ Bedrock and Java editions only ] Alternately, normal chests exercise not combine with trapped chests.

Trapped chests can be moved by pistons.‌[ Boulder Edition but ] Water and lava flow effectually without affecting them. Lava can create burn in air blocks side by side to trapped chests as if they were flammable, merely the chests exercise non fire (and cannot be burned by other methods either).

Trapped chests tin besides activate buried TNT, destroying themselves, their contents and whatever mobs or players nigh them. They demand to be opened twice for the TNT to exist activated.

Container [ ]

The default GUI of a large trapped chest, showing the large trapped chest's contents above the player's own inventory and hotbar.

A single trapped chest has 27 slots of inventory space, and a big trapped chest has 54 slots of inventory space. In a large trapped breast, the top three rows in the interface represent to the western or northern breast block and the lesser three to the southern or eastern chest block.

To open the trapped chest GUI, use the Use Item control. To move items between the trapped chest inventory and the player inventory or hotbar while the trapped chest GUI is open, drag or shift-click the items. To leave the trapped chest GUI, use the Esc control.

By default, the GUI of a trapped chest is labeled "Breast" and the GUI of a large trapped chest is labeled "Large Chest." A trapped chest'due south GUI label tin can be changed by naming the trapped chest in an anvil earlier placing information technology, or past using the data command‌[ Java Edition only ] (for example, to characterization a trapped chest at (0,64,0) "Loot!", use /data merge cake 0 64 0 {CustomName:'"Loot!"'}). If half of a big trapped chest is renamed, that name is used to label the GUI of the entire large trapped breast, but if the named half is destroyed, the other half reverts to the default characterization. If both halves of a large trapped breast take different names, the GUI characterization takes the proper noun of the northernmost or westernmost half of the large trapped chest depending on its orientation (the half with the lowest coordinate in the advisable axis).

A trapped breast tin be "locked" past setting the trapped breast's Lock tag. If a trapped chest'southward Lock tag is non blank, the trapped breast cannot be opened except by players holding an item with the same name equally the Lock tag'southward text. A trapped chest'south Lock tag can be set or unset with the data control. For case, to lock a trapped chest at (0,64,0) so that merely players holding an detail named "Alice's Key" can open the trapped chest, employ information merge cake 0 64 0 {Lock:"Alice's Key"}.

Redstone component [ ]

Chests (left) and trapped chests (right) tin can exist placed next to each other. Redstone grit configures itself to signal toward trapped chests, merely not toward regular chests.

Trapped chests can exist used to detect when their inventory is accessed by players.

A trapped chest is inactive while not being accessed, only activates when accessed by a role player (see above). Accessing either office of a big trapped breast activates both halves of the large trapped chest. Mobs cannot access/activate a trapped breast, and a trapped chest is not activated by items moving into or out of it by droppers or hoppers.

While agile, a trapped breast:

  • powers any adjacent redstone dust, including below the trapped chest, to a power level equal to the number of players accessing the trapped chest (maximum xv)
  • powers any adjacent redstone repeaters facing away from the trapped chest to power level 15
  • strongly powers whatsoever full solid opaque cake (stone, dirt, block of gold, etc.) beneath the trapped chest to a power level equal to the number of players accessing the trapped chest (maximum fifteen)
  • activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc. Due to hoppers being locked by redstone activation, hoppers below a trapped chest do not take items from it while information technology is open.

An active trapped chest does non power whatsoever adjacent redstone comparators facing away from it. Redstone comparators tin measure the block state of the trapped chest, producing a ability level from 0 to 15 proportional to how full the trapped chest is. Annihilation else powered by an agile trapped chest (including a cake beneath it) can power redstone comparators usually.

Piglins [ ]

Piglins become hostile toward players who open, break or collaborate with trapped chests.

Fuel [ ]

Trapped chests can exist used as a fuel in furnaces, smelting 1.5 items per chest.

Annotation Blocks [ ]

Trapped chests can be placed nether note blocks to produce "bass" sound.

Christmas chest [ ]

As with normal chests, on December 24, 25, and 26, trapped chests and large trapped chests take their textures changed to Christmas chests that look like presents.

Sounds [ ]

Generic [ ]

Java Edition:

Sound Subtitles Source Clarification Resource location Translation key Book Pitch Attenuation
distance
Block cleaved Blocks Once the block has broken block.wood.suspension subtitles.block.generic.break 1.0 0.8 16
None [sound 1] Blocks Falling on the block with autumn damage block.wood.fall None [audio 1] 0.5 0.75 16
Block breaking Blocks While the block is in the process of being broken block.woods.hit subtitles.cake.generic.striking 0.25 0.5 16
Block placed Blocks When the block is placed block.wood.place subtitles.cake.generic.place 1.0 0.viii sixteen
Footsteps Blocks Walking on the cake block.wood.stride subtitles.cake.generic.footsteps 0.15 1.0 16
  1. a b MC-177082

Bedrock Edition:

Audio Subtitles Source Description Resource location Translation cardinal Volume Pitch Attenuation
distance
? ? Blocks Once the block has broken dig.wood ? 1.0 0.eight ?
? ? Blocks Falling on the block with fall harm fall.wood ? 0.four 1.0 ?
? ? Blocks While the block is in the procedure of existence broken hit.forest ? 0.23 0.five ?
? ? Blocks Jumping from the block jump.woods ? 0.12 1.0 ?
? ? Blocks Falling on the block without autumn impairment land.woods ? 0.eighteen 1.0 ?
? ? Blocks Walking on the cake step.wood ? 0.3 1.0 ?
? ? Blocks When the block is placed utilise.woods ? 1.0 0.viii ?

Unique [ ]

Java Edition:

Audio Subtitles Source Clarification Resource location Translation key Volume Pitch Attenuation
distance
Chest closes ? ? block.breast.close subtitles.block.chest.close ? ? 16
Chest locked ? ? block.breast.locked subtitles.block.breast.locked ? ? 16
Chest opens ? ? block.chest.open subtitles.cake.breast.open ? ? xvi

Information values [ ]

ID [ ]

Coffee Edition:

Name Identifier Form Block tags Translation key
Trapped Chest trapped_chest Block & Detail guarded_by_piglins cake.minecraft.trapped_chest
Name Identifier
Block entity trapped_chest

Boulder Edition:

Name Identifier Numeric ID Course Item ID[i 1] Translation key
Trapped Chest trapped_chest 146 Block & Giveable Particular[i 2] Identical[i 3] tile.trapped_chest.name
  1. ID of block's direct particular grade, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block'due south direct detail form has the same id with the block.
Name Savegame ID
Block entity Chest

Block states [ ]

Java Edition:

Name Default value Allowed values Clarification
facing north eastward
north
s
westward
The direction the chest'south latch is on.
Opposite from the direction the player faces when placing a chest.
type single left
right
single
The direction the chest has a connection with.
waterlogged simulated simulated
truthful
Whether or not there'southward h2o in the same place as this breast.

Boulder Edition:

Name Metadata Bits Default value Immune values Values for
Metadata $.25
Clarification
facing_direction 0x1
0x2
0x4
2 2
3
4
5
2
iii
4
v
The management the breast's latch is on.
  • 2: Chest facing n
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east
0
i
0
ane
Unused

Cake information [ ]

Every trapped chest has a cake entity associated with it that holds boosted data well-nigh the trapped breast.

Java Edition:

  • Block entity data
    •  CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name commonly appears.
    •  Items: List of items in this container.
      • : An detail, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is property an item whose proper noun matches this string.
    •  LootTable: Optional. Loot tabular array to be used to fill the breast when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot tabular array. 0 or omitted apply a random seed.[note 1]
  1. a b Both boodle table tags are removed one time the items have been generated.

Bedrock Edition:

Run into Boulder Edition level format/Cake entity format.

Video [ ]

History [ ]

Java Edition
one.5 13w01a Trapped Chest.gif Trapped Large Chest.gif
Trapped Chest (N) JE1 BE1.png Trapped Chest (E) JE1 BE1.png Trapped Chest (S) JE1 BE1.png Trapped Chest (W) JE1 BE1.png Added trapped chests.
13w02a Trapped chests have been moved from the Redstone section to the Decoration Blocks section in the creative way inventory.
13w02b Trapped chests now strongly power a cake below them.
1.8.9 Xmas Chest.png Xmas Large Chest.png Trapped chests now look like presents between December 24 and 26 to suit Christmas.
1.9 15w31a Trapped chests now have their item model rotated, to accept the front end face in view of the role player.
15w43a Loot tables have been added; trapped chests now tin employ loot tables.
15w49a Trapped chests take been moved from the Decoration Blocks section to the Redstone department in the artistic inventory, like they were in 13w01a.
16w05a The crafting recipe for trapped chests is now shapeless.
ane.11 16w39a Trapped chests now generate in woodland mansions.
i.13 17w47a Trapped chests can at present be put directly next to their double variant instead of requiring i cake between them.
Crouching while placing a trapped chest at present makes it try to connect only to the clicked block.
Prior to The Flattening, this cake's numeral ID was 146.
Trapped chests at present take the block entity ID trapped_chest.
17w47b Trapped chests now have the cake entity ID breast again.
18w10c H2o can now be placed on the same block every bit trapped chests.
? Trapped chests now accept the block entity ID trapped_chest again.
Pocket Edition Blastoff
v0.13.0 build i Trapped Chest.gif Added trapped chests.
v0.xiv.0 build one Trapped Large Chest.gif Trapped chests can now form double trapped chests.
v0.fifteen.0 build 1 Trapped chests can at present be moved by pistons.
? A trapped breast's custom name now appears in the GUI.
Pocket Edition
1.i.0 alpha 1.i.0.0 Trapped chests now naturally generate in woodland mansions.
Bedrock Edition
1.four.0 H2o can now be placed on the aforementioned block as trapped chests.
Legacy Console Edition
TU19 CU7 1.12 Patch one i.0.ane Trapped Chest.gif Trapped Large Chest.gif Added trapped chests.
New Nintendo 3DS Edition
0.1.0 Trapped Chest.gif Trapped Large Chest.gif Added trapped chests.

Issues [ ]

Problems relating to "Trapped Breast" are maintained on the bug tracker. Study bug at that place.

Trivia [ ]

  • Trapped chests return as a full block when in the inventory, merely not when placed.‌[ Boulder Edition only ] [one]

References [ ]

  1. MCPE-7990

How To Make A Chest Trap In Minecraft,

Source: https://minecraft.fandom.com/wiki/Trapped_Chest

Posted by: princethatic.blogspot.com

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